Google Ads

Posted by Bill Cammack On July - 16 - 2008

I’m experimenting with Google Ads. I don’t actually LIKE them, so this experiment will probably be rather short-lived. :D

I used to use them a long time ago, but then I stopped. The general point was that they were poor-looking and at the same time generated close to *ZERO* revenue, hahaha. I think that when I went to reactivate my account, I had accrued like $10 or like $9.50 or something. Meanwhile, I could have stood in front of McDonald’s opening doors for people and requesting change from them as they left the establishment and made that much in one day…. well… actually in just a couple of hours.

The reason I decided to bring them back was that I get a lot of random traffic now. Most of the traffic I got before was from my posting links to social media sites, so it didn’t make sense to tell people “Come to my site to look at advertisements! :D “. At this point, most of my traffic comes from Google, and they tend to bounce pretty quickly, so if they decide to bounce to an ad link, that’s fine with me. :D

Still, I didn’t want the ads to show up to people who ‘normally’ browse my site, like actually going to my home page and seeing what’s on it. For that reason, I took Tyme‘s advice and implemented the ads in my single post code.

I decided to use link units instead of ad units, because I could get link units that were only 15 pixels high. The “thinnest” ad units I could get were 60 pixels high.

I immediately noticed a problem with relevance… Not that adsense was having trouble parsing the text on the page, but because I talk about so much different stuff in my posts. I don’t even TALK about cars, yet they were posting automobile links on my pages. One of my titles included the name “Nichelle”, so all the ads on the page were for “Helle” shoes or something. So, without the ability to specifically say “give me these type of ads”, there’s an incredible relevance ‘problem’. They would probably work better if my posts were only a couple of paragraphs long and about specifically one topic.

In general, I’m not a fan of random advertising anyway. I’ve been saying for probably a year now that product placement and sponsorship is the way to go. This is another reason these ads will probably have to vamoose immediately. :) I don’t enjoy seeing mentions of items that don’t have anything to do with anything on my pages. I also can’t imagine why anybody would want to click on the random words they come up with. Then again, I’m not aiming them at ME, I’m aiming them at people who randomly search through google for topics they want to read about at that point in time.

I guess part of the experiment is to gauge the worth of random google ads vs sponsored ads… which is practically ZERO since you’re guaranteed to get paid whatever amount by a sponsor by the nature of the relationship. Google ads are like a gamble. “I DEFINITELY show your ads, and I MAYBE get a couple of cents out of the deal”. :)

Anyway, it’ll be an interesting experiment. I’m up to 83 page impressions since this morning, with ZERO clicks and ZERO page CTR, hahaha. I’ll most likely be done with this experiment when I wake up tomorrow morning. :D

Budgeting For Internet Video (You Get What You Pay For)

Posted by Bill Cammack On April - 10 - 2008

Reader Adam H. had a couple of questions about what I thought about the Fast Company / Robert Scoble / Shel Israel thing that’s been going on now for about a month. The first GlobalNeighbourhoods.TV video was dropped on March 19th… Actually, the first FOUR episodes were released on that date and since then, post-production of that show has essentially been non-existent during a virtual metalstorm of criticism of nearly every single aspect of that show.

I commented five days ago on Shel’s site here and here. I thought I’d say something today about budgeting for internet video, with the focus being essentially that you get what you pay for, and if you don’t pay for anything it’s not only the content creator that’s going to be ridiculed, it’s YOUR brand.

Here’s the problem with internet video. I’ve been saying this for probably over a year now, and nothing’s different today. The way television works (which I know, because I’m a broadcast editor) is that the money comes from advertisers. The reason the money comes from advertisers is because they want to take advantage of *you*… the viewer. They know that 2 million people are going to sit in front of the television and watch this show, so they’re willing to pay the network to get their product in front of that many potential customers. Television is ALLLLLLL about sales. That’s why they call them “soap operas”. The point was to sell soap. ACTUAL soap.

This model doesn’t exist with internet video. Not only do you generally have a smaller audience, but you can’t prove demographics. This means you can’t convince an advertiser to give you big money to do an internet show. Since there’s no real revenue stream, it’s spawned a mentality of individuals and companies trying to do or get something for nothing. The less they can spend and still have a video to put on youtube or wherever and try to get hits, page views and revenue shares, the more they like it.

That’s the internet video formula. Spend little, get a garbage product, have people click on it anyway, split the revenue with the host. As we’ve seen with people that have gotten millions of hits on a video and pulled in maybe a couple of thousand dollars worth of revenue, it’s just not worth it. The odds are low that you’re going to get that many hits, and the fact of the matter is that time is money. Unless you have a sponsor, making video on the internet is a money-LOSING situation.

For example… If you work in NYC, and you’re the slowest, least-knowledgeable nonlinear video editor with his/her own system, you can still get $30/hour. Using that insanely-low number as a base, let’s look at the time that it would take to do the Shel Israel show. Actually… Let’s kick it down to McDonald’s wages… What do they get? $10/hour? Is that minimum wage at this point? Let’s say you could get someone to work for $10/hour to make Global Neighbourhoods Television.

The first thing you have to do is shoot the show. Assuming the company you’re going to talk to is local to you, you have to get paid for the time you spend at that company plus the time it took you to travel there. Let’s say you spent 5 hours at a company, traveled another two hours to get there and back and shot 2 hours of footage while you were there (I have no idea how long they actually take or how much they shoot to do their show).

Off the bat, your show has now cost you $70 in time and $15 in tape if you didn’t buy bulk. That’s assuming you already own a camera. That’s assuming you already own a microphone. That’s assuming you already own lights. That’s assuming you’re going to run the camera yourself WHILE you do the interview. If you want to have a cameraman follow you around, let’s say you were able to find someone else that was willing to work for my version of minimum wage, $10/hour. That means that your show is infinitely better, but that it now costs you $140 to shoot. It also means that most likely, the person that you hired… SUCKS, so there’s a good chance that you won’t get anything good for your no-budget production.

Now you have a show “in the can”, meaning you have the elements, but you don’t have a finished show. This means that you have to find someone that’s willing to edit your show for $10/hour. Off the bat, there’s going to be a two-hour loading fee because if you used tape, it has to be ingested into the system in real-time = $20. If you didn’t hire a producer for $10/hour to make sense out of the footage that you shot, that means that the editor has to play through ALL of your footage to extract the best parts = another two hours = $20. Now, the editor is either charged with making your show him/herself, or it’s a supervised edit, meaning someone is telling the editor what they’d like to see happen. Let’s assume it’s going to take four hours to edit the show. That’s another either $40 or $80 depending on the number of people involved. That also doesn’t take into account Suite Fees and Equipment Fees.

So… Adding up this bunch of $10s, we end up with a base price of something like $165/episode for a show that’s shot in one day, by one person and edited during a four hour time span. No revisions. No changes. No more work done on that show past one day. Now… How does that money come back? Revenue-sharing? Let’s say you can get a $7 CPM (cost per mille) for your videos. That means that for every ONE THOUSAND TIMES that someone clicks on your video, you receive a whopping $7. And that’s AFTER you accumulate enough of those thousands to make it over the low limit which the host has agreed in their ToS that they’ll write you a check. That might be $25 and it might be $100, so you don’t get paid JACK unless you get 25/7×1000 views. Let’s call it 4,000 views gets you $28 and THEN you get paid.

$165/$28 = 5.892. Multiply that by 4,000 views, and you’d have to get over 23,000 views to break even if you’re working for $10/hour. Sure, you can do other stuff like have banner ads on your page and google ads, but basically, you can see that without sponsorship, Shel’s not only doing a show for free, he’s actually LOSING MONEY doing the show. SOMEONE’S got to come up with that $165/episode. If it’s a weekly show, that’s $660/month.

PLUS… Unless you’ve got it like that, and you have a business that makes money without you being involved, you have to factor in the opportunity cost of not being able to make money during those hours that you’re shooting and editing your show. You also have to factor in downtime on your computer while videos are being rendered, compressed or uploaded to the internet.

So, even with this hypothetical minimum wage example, we’re looking at $800/month to produce Global Neighbourhoods Television…. in its CURRENT state.

So now, you’d have to wonder WHO you could get to pay you $800/month as a sponsor of a no-budget show. You’re not going to be able to sell “numbers” unless you’re popular for some reason. You’re not going to be able to sell page views either.

Apparently, what happened in this particular case is that Shel Israel’s show has been submitted for editing. Today is April 10th. The show, which was originally announced as a daily… was kicked back to being a weekly… and now hasn’t been updated since March 28th, which will be two weeks ago, tomorrow. If it actually becomes a weekly show, tack on that four hours of minimum wage editing for another $40/week = $160/month and now, the budget is approaching $1,000/month, including shipping tapes to the editor.

So now, I can get to Adam H’s questions:

Adam H: What is Bill’s opinion on this? What are his thoughts on why the videos are lag coming out, why they are long and boring, about FastCompanyTV in general?

My guess is that the videos aren’t coming out on schedule because Fast Company’s in between a rock and a hard place. They only have two choices… Release videos of the same ‘quality’ or get the videos worked on. It seems like they’ve chosen to get them worked on. Neither solution “works” for them.

If they release videos similar to what they’ve already produced, they’re going to be the subject of even more ridicule than they already have been. “They”, being the entire crew involved in this: FastCompany, Robert Scoble, Shel Israel… in that order.

If they get Shel’s videos worked on, the minimum wage editing money is going to have to appear out of thin air. As far as I know, there’s still no sponsor, even though that Seagate advertisement is STILL on fastcompany.tv/global-neighbourhoods-tv. Actually, they could virtually “pay” for Shel’s show to get edited if they have a staff editor and just tack it onto his/her list of duties for fastcompany.tv. That still incurs the opportunity cost of that editor taking time away from doing edits that were originally in their job description.

The other problem with getting the shows edited is that they’re already shot incorrectly. This means that the 4 hours (plus 2 hours for loading, plus an hour for encoding, uploading, tagging, etc) that I estimated for the edit will probably be more like 8 hours and probably spread out over several days, including running the show by an EP (more minimum wage $$/episode) and making several revisions until it’s deemed worthy to be released.

Why are they long and boring? Their focus is on “content” and not entertainment. Basically, what they do is bring you along as a fly on the wall while they hang out with business people and ask questions. Their goal is to archive these Q&A sessions. Basically, as an editor, I can tell you that watching their shows is like watching raw footage. It’s what you would see if you opened up the viewfinder on the camera they used to shoot it and pressed play. The credit that I can give them is that the only show of theirs that I’ve listened to end-to-end was the Jason Calacanis interview, which was broken up into a 20 MINUTE SEGMENT and a *24* MINUTE SEGMENT with a third segement still to be released. I probably watched the first 5 minutes’ worth, then let it play in a background window like a radio program while I did other things. So I can guess that if the niche that they report on consistently has topics/guests that someone’s actually interested in, then their long, boring videos are consistently useful to someone. I’d love to see stats on how many people are return viewers and what percentage (time-wise) of these 44-minute and counting videos are actually being watched.

What about FastCompany.TV in general? hahahaha Interestingly enough, I said what I had to say about FastCompany.TV when I heard about it through the grapevine. I left my comment on Robert Scoble’s announcement post, three months ago, on January 16th, 2008. Video quality isn’t based on a website… It’s based on a team. Bring the same team and you get the same videos.

Meet the new boss….

Same as the old boss………

Content / Production Value / Popularity

Posted by Bill Cammack On March - 28 - 2008

In the internet video game, there are lots of ways to call attention to yourself, your product or your website. Kfir Pravda writes:

“And we didn’t talk about audio and video productions. Yes, you can sit in-front of your webcam and talk. But unless you are extremely attractive, or funny, or interesting, no one will watch your stuff besides your mom and friends. Not necessarily a bad thing, but let’s set the expectations. And hey, being interesting, attractive, funny, interesting – doesn’t it sounds just like creating content in every other medium? Yes it is! The fact that your content is online doesn’t mean it can be crappy. People will notice if it is crappy. Really. Most people don’t care if they get their content from their laptop or TV – they just want good content. So all this Web 2.0 myth that everyone can just put his or hers content online and immediately people would watch it is far from being true.”

This is absolutely true. Even having good content doesn’t make you exempt from creating a pleasant, immersive environment for your viewers. Unfortunately, a lot of internet video isn’t made with the viewer in mind at all. It’s made with MONEY in mind, specifically, being CHEAP with money and not actually caring about the QUALITY of the video they produce AT.ALL.

Here’s the problem with internet video…. When someone puts a video on youtube, for instance, you can trace the IP, but you have no information about the person AT THAT IP that clicked on the video. This means you can’t prove demographics. If you can’t prove demographics, you can’t sell advertisements to companies, because there’s no guarantee that men between the ages of X and Y that own lawns and might buy lawn mowers are watching this particular video or show. This means the only way you can sell ads is by impressions, basically using a shotgun tactic and saying “This show gets 300,000 downloads a day… SOMEBODY in there has to be of value to you”. Of course, there are banner ads and sponsorships, but I’m talking about specifically advertising on individual videos. You can do pre-roll, mid-roll or post-roll… Either way, you can’t get the big money from potential advertisers because you can’t prove WHO’S watching your show.

This means that video shows have to rely on revenue sharing or generalized, group advertisement plans that you can opt in or out of. There are lots of studies that show that neither of these generate much $$$ unless you do something that goes viral and gets millions of hits. The odds of doing that consistently are slim and none… and slim left town.

This means that in general, people aren’t getting much ROI from posting video to the internet. This is why the focus changes from creation and “production value” to ‘The Bottom Line’. The Bottom Line is to spend less than you get back from revenue sharing and other opportunities to have your videos made. This is how we end up with situations of people creating video that’s total and absolute *GARBAGE* that somehow makes it to the internet attached to a company’s brand. The company is more interested in NOT PAYING for the video they get than outputting good videos and receiving respect and accolades for their accomplishments. THEN, when they get dragged through the mud by someone who chooses to point out the obvious fact that the Emperor has no clothes on, they wonder how this happened to them. :/

Actually, there’s another term that comes into play here. It’s called UGC, which stands for User-Generated Content. Essentially what this means is that people not associated with your company upload video that they’re hoping will become part of your show. Rob Czar & Corinne Leigh make fantastic use of UGC in their show “Thread Heads” (ThreadBanger.com). Their fans are inspired by watching Rob & Corinne’s episodes and send their own footage in to the show. Sometimes, this is just them showing what they made, and sometimes, they create their own how-to videos. This is the way UGC is supposed to work and is a demonstration of what happens when viewers join an interactive internet community and become not only fans but passionate subscribers.

Unfortunately, a lot of people don’t know the difference between UGC and *GARBAGE*. The reason UGC looks the way it does is because THERE.IS.NO.BUDGET. None. Whomever did that did not get paid a dime to make the video and then uploaded it to youtube or wherever for free. Also, the UGC creators do NOT come with the stamp of approval of the company’s brand. The indication is clearly that “These are fans of ours that potentially know NOTHING about video at all that wanted to participate in our show. We appreciate what they’ve done and will post their videos in this episode”. This is COMPLETELY DIFFERENT from stamping someone with your brand’s seal of approval and then letting them release garbage.

The first problem is that your brand appears to have ZERO taste in video creation. None. No guidelines were set. Nobody had to approve the videos before they went on your site. There’s no minimum quality requirement to post videos under your brand’s name. Clearly, this is a horrible opinion for people to have of you and your company. This also comes back to budget, because clearly, you didn’t pay anyone to EP (Executive Produce) your show. If you don’t have any EPs and you don’t have any producers that know what they’re doing when it comes to video and ESPECIALLY if you don’t have any EDITORS that might be able to salvage something out of the UGC-esque garbage you’ve selected people to produce, doing video might not have been a good idea. Stick to audio next time.

Second, your company looks CHEAP. It’s obvious that in your efforts to create video for the internet, you’re not willing to put one red cent into the production, because it looks exactly that same as all the other made-for-free video that’s on the net, whether it was shot by an elementary school student or a soccer mom watching her kids from the sidelines. The problem with this is that nobody else is going to want to put videos on your site alongside who KNOWS what other garbage productions are coming down the line? Also, this is known as half-stepping… Getting involved with something, but not wholeheartedly. Another poor look for your brand.

Third, you’re insulting your audience. Outputting garbage video is the equivalent of having a store with desirable merchandise in it and letting the letters fall off of your store front… or the letters don’t all don’t light up… It’s like “No… We’re not going to respect YOU, the viewer by offering you an entertaining or immersive experience….. But come in and buy, ANYWAY!”

The argument against production value in online video is that “Content is King”. They want you to focus on what’s being said… Not that the framing is off… Not that the sound is horrible… Not that the people drone on and on and on and on and on incessantly… Not that the graphics abruptly smash on and off the screen… Not that the company was too cheap to buy a tripod so the video shakes around like Saving Private Ryan. Again, that’s what AUDIO’s for. Make a nice .mp3 file, upload it and call it a day. Video is supposed to ADD to the experience, not SUBTRACT from it. Worst-case scenario, do it like when the news has a correspondent on the phone from another country. Put a decent-looking still frame on the screen of the subject of the video and let the audio run under that.

The reason companies continue to output garbage is because their hits are coming neither from content nor from production value….. Their hits are coming from *popularity*. There’s no reason to do ANYTHING decent when it comes to video because the people tuning in are already fans of the people making the videos. You can tell this by looking at the comments, which are invariably positive and don’t mention ANYTHING about the quality of the video itself. There are only two reasons this would happen. Either comments are being edited/removed or, as Kfir stated above, the only people showing up to the broadcast are your friends and family. That’s all well and good as long as you have THOUSANDS of friends. :/

So, that seems to be the key to internet video these days. Play to the bottom line by neglecting quality and treating video like it doesn’t need to be entertaining OR even *watchable*. Draw people to the show through popularity, and if your product’s garbage? Who cares? You already increased your page view and video play statistics to sell to the advertiser….

A job well done. :/

~Bill Cammack

Twitter: BillCammack
Social Media Category: billcammack.com/category/social-media
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Will Your Show Scale?

Posted by Bill Cammack On March - 23 - 2008

I’ve been planning on doing a few different shows for quite a while now. Just about everything is in perfect position… however, before going forward, there’s an important consideration… scaling.

My friend Tyme White is always yakking about scaling. “How does it SCALE?” “That’s not going to SCALE!” blah blah blah blah blah…… Unfortunately (fortunately?) she’s right IF you’re looking at your show being a success from when you’re still in the early planning stages.

The way I’m going to define scaling for the purpose of this article is the ability to grow your show, social site, whatever. Just GROW it. Increase your membership. Increase your viewership. Improve your google rank. Get more people interested. Receive more UGC (User-Generated Content). Get more page hits…..

The reason scaling is important… Rather, the reason that YOU should consider your project’s ability to scale is that you might be broadcasting to a niche market. Let’s say, for instance, you want to make a show about DiY Clothing (DiY = Do it Yourself). There are only going to be a certain number of people interested in making their own clothing. A segment of that population watches videos on the internet. A segment of that population will be aware of your show. A segment of THAT population will like your show and recommend it to other people and/or come back and watch it again. A segment of THAT population will become ‘passionate’ about your show and become your core fans.


Threadbanger.com => Rob & Corinne, Justin & Marissa
That’s great for a start, but once you have an audience, what do you do next? How do you get MORE audience? Can you get more? ARE THERE any more people that don’t know about your show already that might be interested? How can you find them? How can you get them interested? What can you change about or add to your show that will reel in an entirely new set of passionate, core fans?

I remember when I became aware of / fascinated by the concept of scaling. I was hanging out in Bed, Bath & Beyond…. I know, I know. It wasn’t my fault. Blame it on Dan McVicar. :/

Bill Cammack & Dan McVicar
Bill & Dan

Anyway… I’m hanging out by the checkout line, and there’s this endless stream of people slowly making their way to the register to pay. So I start imagining how many people are passing me, and it occurs to me that it’s A LOT! :D Then it occurs to me that more people passed me in the last 5 minutes than the total number that subscribe to my show in iTunes. :/ THEN, it occurs to me that if I stood there all day, the number of people that passed me would be greater than the number of people that subscribe to many popular, established internet shows. What I took away from that contemplation was that even if you’re considered popular within your own space or echo chamber, there are still more people to reach…. A LOT more people.

One of the most successful internet video shows that I’m aware of is Rocketboom. In 2006, each daily episode was being downloaded ~300,000 times. Even with numbers like that, comparisons were being made to cable television shows, not network shows, which count their viewers by millions. Recently, this show called “Quarterlife” got booed off the stage for ‘only’ pulling in 3,860,000 viewers on NBC… Obviously more than ten times the daily Rocketboom viewership.

Of course, none of this means anything to people that are expressing themselves by putting video on the internet and have no interest in numbers, stats, revenue-sharing, sponsorships, etc. For those that do care, and whose show’s future may very well depend on scaling, it’s important to consider the “what if?” of potential success.

Actually, before you figure out whether your show is scalable, you need to figure out if your show is SUSTAINABLE, which is an entirely different issue. For the most part, there are no “seasons” in internet-show-biz. It’s a new week… You need a new show. Period. Whatever your cycle is… daily, weekly, monthly… you need to come up with a concept that you can produce consistently and deliver on a regular basis. If you can’t do that, scaling’s useless because your viewers will drift away due to lack of output on your part.

So, do like Tyme does… “Ask NOT, Will it Blend?… but Will it SCALE?”

Viacom Sues YouTube

Posted by Bill Cammack On March - 13 - 2007

NewTeeVee.com reports that Viacom sued YouTube and Google today over the display of copyrighted materials.

Of course, this makes sense with all the pirated material on YouTube….

Another NewTeeVee article may shed extra light on the situation, since Viacom has signed on to be a content partner with Joost. An amount of your value to a particular site as a content creator or producer is that people HAVE to go to that site to see your content. If people are ripping your videos to YouTube, your effectiveness is diluted, AND _your_group_ doesn’t get any credit for the hits or popularity of your own content. It all goes to the pirate, along with whomever subscribes to that channel in the hopes of finding even more of your content.

I’m still waiting to see what YouTube’s going to do about revenue-sharing with non-professional content creators. I’d like to see what their plan is to monetize the channels of the popular YT characters like Boh3m3 and TheHill88 and LisaNova an even the proven-to-be-scripted Lonelygirl15.

Hopefully, there’ll be money left over for people who are actually creative on YouTube after deals are made to pay off the lawsuits about the blatant and rampant piracy of previously-made, copyrighted content.

Bill Cammack • New York City • Freelance Video Editor • alum.mit.edu/www/billcammack

Monetizing Digital Video

Posted by Bill Cammack On February - 13 - 2007

A lot of people video blog just because they feel like it. What IS a video blog? or a videoblog or a vlog or…. don’t ask! :D There are as many definitions for a video blog as there are _names_ for video blogs. Some people consider any video that’s placed on the internet eligible for the title “video blog”. Most simply, Steve Garfield would say “A video blog is video on a blog”. :D So expand your idea of what a blog is to include a video… ANY video, and there you have it.

Does that make someone that has a blog with videos on it a videoblogger? Again, don’t ask! There’s the issue of what kind of videos are on the blog. Is it video of kids falling off of skateboards? A cat playing with a ball of string? A scripted, weekly comedy show? Citizen journalism from the streets? Someone sitting alone in their room talking to their iSight as if it were a real person they were having a conversation with? Is it made by individuals? Is it made by companies that were formed and funded with the sole object of delivering video content on the internet? is it made by a television studio as an afterthought or addition to their actual television shows? Do all of those count equally as “video blogs”, assuming they meet the base qualification of being “video on a blog”?

What about production values? Does the audio have to be good? Does the video have to be steady? Does the editing (if there is any) have to be decent? Does the video have to show something about you or your environment? Does it have to mean something to anyone? Who’s watching it? Friends? Family? People you don’t know that live in other cities, states or countries? What’s your responsibility to your viewers? Do you make videos with the viewer in mind or only yourself, and if they don’t want to watch, they can “change the channel” by clicking on a different link?

See what I mean? :) Don’t ask. Let’s just assume that there’s something called a video blog, and lets assume that it’s “video on a blog” like Steve said.

Now, lets assume that someone has this video blog and they want to make some money from it. They have a few options. They could get sponsored by some group, in which case they are paid to put their show on regardless of how many views/hits/clicks/whatever they get. They could sell advertising themselves and include the ad in their actual video. They could have advertising on their web page and not on the video at all. They could place their video on a hosting site that features revenue-sharing.

If you post video to a revenue-sharing host, the basic deal is that the host makes arrangements with advertisers to pay them to place ads on their site or on their videos. The “sharing” part comes in when the host offers content creators (the people actually uploading the videos) a percentage of the money that the host gets from the advertisers which happened to be generated by a video that that creator uploaded. There are wikis on the technical aspects of this, including “cost per impression” (cpi), “cost per action” (cpa) and “cost per click” (cpc). You might get paid if the advertiser’s ad is seen. You might only get paid if the ad is clicked on by whomever views your video. You _might_ only get paid if someone clicks through AND buys something from the advertiser. Even then, “getting paid” depends on you getting enough credits to get over a certain amount of currency, say $20, because it doesn’t make sense for companies to send out individual checks for 15 cents each to thousands of people.

Once you’ve decided on a host, you need to decide (assuming you GET to decide) how ads are run on your videos. There are several options for this, the basic ones being pre-roll, post-roll and mid-roll.

Pre-roll means that the advertisement comes on before your video plays. You will hope that this video is really short, because people are going to tune out if they decide they aren’t willing to wait through advertisements they didn’t ask to see when they clicked on your video. Then again, that might not matter if you get paid just for showing their ad. Since it’s in the front of the video, the viewer already saw it, so you get paid, right? Well… maybe. It depends on what the host considers a “view”. If “view” means that someone started your video, then you’re good. If “view” means someone COMPLETED your video, and they tuned out because of your pre-roll ad, you lose. :)

Post-roll means the ad comes on after your video has played all the way through. The risk there is that the viewer won’t watch all the way through. Once they get to the end, either you get paid when the ad shows up, or you get paid if they click through or you get paid if they click through and buy something.

Mid-roll means the advertisement comes on while your video is still playing. Mid-roll can be absolutely ridiculous, depending on how it’s implemented. I saw a mid-roll ad that took up the whole screen of the video AND replaced the audio like a regular commercial that comes on television. When the ad came back, the video had been running the whole time, and whatever was said during the time was completely lost. It happened to be on an interview show where the accomplishements of the interviewee were being listed. That kind of mid-roll doesn’t work, because they just throw the ad in anywhere. If you don’t care about your content, however, it doesn’t matter. If you weren’t telling a story anyway, and it doesn’t matter to you when sections of your piece are obscured, then it’s fine. As an editor, I can tell you that A LOT OF ATTENTION is paid to where we go to commercial, how many times we go to commercial, how we go to commercial and how we come back to the program from commercial. Throwing up full-video-sized advertisements just anywhere is completely horrible and ruins immersion.

There are other forms of advertising while your video’s being played. There might be visual advertisements that don’t take up the whole screen and don’t obscure audio at all. There might be ads that don’t run on your video but next to your video the whole time it’s playing. These ads might be animated or change every few seconds. I find these types of ads REALLY annoying, because the motion pulls your eye from the video content and ruins immersion. Once again, this choice is good for people that don’t really care if someone’s watching their video or not. If they’re using the video to get your eyes on their advertisements… mission accomplished.

Personally, I’m a sponsorship fan. There’s too much business involved with monetizing video for it to be worth ANY of my time to deal with it. The more time you spend trying to advertise your videos, the less time you spend MAKING those videos. :) I’d rather leave it to the hosting site, set it and forget it. Also, unless you know A LOT of kids that fall off of A LOT of skateboards, you’re not going to be creating consistent viral video…. well… unless you’re one of these video thieves that steal other people’s content and re-post it… but that’s another issue entirely.

Bill Cammack | New York City | Freelance Video Editor | alum.mit.edu/www/billcammack

Location, Location, Location

Posted by Bill Cammack On November - 16 - 2006

Having now placed videos on YouTube, Google Video, Revver, Brightcove, Blip, and Myspace… as well as hosting video on my own site and feeding my podcast to iTunes…..

I’ve come to the conclusion that marketing is more important than location. I purposely didn’t publicize any of the videos that I posted in order to see what would happen on each site. YouTube continues to get the most random hits, but that’s probably because they have the most viewers that are searching for random topics. MySpace had a slowly rising number of views, probably for the same reason.

A couple of the sites (I forget which, at this point) only count your video as a “view” if someone watches the whole thing. That’s pretty useless for the types of videos that I had posted, because mine have beginnings and ends. It’s clear that the video is over before it’s actually over, so there’s no real reason to go all the way to the end. That’s because I made the clips as mini-shows and not viral video. They’re supposed to take the viewer through a complete entry into and exit from the world of ReelSolid. That format’s going to be changed for my next show, which I’m working on right now.

As far as revenue-sharing, that’s all well and good IF you’re making videos that people are going to want to watch over and over, like the one where the guy gets his foot caught in the rope swing and gets bashed into the stone wall like Wile E. Coyote. :D THAT’S viral video. That’s video that someone watches 20 times, then tells 20 of their friends to watch 20 times, then watches another 20 times the next day and so on and so on. If you’re not making those kind of videos, the ROI is just about nothing. I suppose you could say that if your “I” is nothing, then you have nothing to lose by putting something on Revver or Brightcove. Some people litter those sites with tons of very short videos and get a lot of hits and make money from them… kudos! :)

Ultimately, I like serving my own videos. I haven’t been impressed with the playback from other services, but that might be because I’m on an older computer and those sites are opimized for dual-core-blah-blah-blah.

My next show is going to be a form of videoblog, so I’ll be changing the site… AGAIN, and moving videos to blip.tv. One of the reasons for this is that Revver and Brightcove are clearly viral video sites, and that’s what they specialize in. Blip’s more geared towards videoblogging, so it seems more ‘natural’ to have a presence there than the other sites. I might make viral versions of the shows, and that would be fine for me to have on these quick-hit sites, but for now, I’m going to focus on the actual content and placing it where I feel it’s part of a community instead of somewhere I tossed it to see what would happen.

More Construction…

Posted by Bill Cammack On November - 6 - 2006

So now, for the umpteenth time, I’ve de-constructed my site. :/

I wanted to change the way my videos were served, so the first thing I did was add the vPIP (videos Playing In Place) plugin by Enric Teller. The plan was to have the videos pop up in whatever format was selected (flash, quicktime…).

At some point, I decided to put my videos on Brightcove. I like their ideas of “lineups” and “players” and “syndication”, so I thought I’d check it out. Apparently, they just added mac upload capability, and they use this beta “Brightcove Publishpod”. The first time I used it, I decided to send flv files up, and it just sat there @ 0% and never moved. I stopped the process, and decided to upload mp4s and MOVs. When you do that, you get an encoding layout that you have to fill in to your specifications. The suggested bit rate was 500kbps, so that’s what I used to encode to flash and upload the files… meaning I dropped an mp4 in the Publishpod and let it do its thing. I had noticed a check-box that said “delete flv when finished?”, and I thought that was really RETARDED, because the whole point was to CREATE flv files, not delete them.

What I didn’t know was that the Publishpod works in two sections. The first section, which takes a VEEEEEERY short time, is when they create an el-cheapo flv file ON.YOUR.COMPUTER in the same directory as the mp4 you dragged to the program… and then the second section, where it actually uploads that file to Brightcove. That’s why the progress was stuck @ 0%. There wasn’t anything to be done, because all they had to do was upload the file. When you put an mp4 in, the first 50% blazes by (as they create this flv file on your system), and then the rest of it takes a long time, because of the upload.

So when I looked at these videos, they stuttered the whole way through, because even though it said 500 kbps was recommended, it didn’t LIMIT.THE.FILES to 500 kbps! :/ So the time was spent uploading files that were encoded @ 625 kbps that looked horrible and played even more horribly!

After that, I invested my time in making an On2 VP6 version of my first video. That looked WAAAAAAY better than the encode that the beta Publishpod made, and came in @ 512 kbps instead of 625 kbps. I’m trying an even lower data rate encode right now, because I’m not sure that being over 500 is going to work on Brightcove for lower-end computers or lower-end broadband subscribers.

I like the whole idea of the hierarchy that Brightcove has set up, so I’m going to stick with it and see what happens. In the meantime, I decided to see if there was any difference in putting the same video on Revver.

The Revver sign-up process was a little faster. The Revver upload process was A.WHOLE.LOT.FASTER!!! :D Apparently, Revver will accept mp4s of any data rate as long as the file size isn’t over 100 meg. While Brightcove asks for limited bandwith videos, and then doesn’t LIMIT the bandwidth of the videos in their beta publishpod application, Revver takes what you give it and actually encourages you to use the best quality files you can create! :D We’ll see how long it takes Revver to get to my video and approve it. There’s no approval period for Brightcove, apparently. I was able to play my videos immediately by placing their code on my site.

Anyway… Today’s been a learning experience with these “revenue-sharing” sites. Not that I actually intend to see any revenue, since I have about 30 viewers for my podcast, but it’ll be interesting to see the differences between how Revver and Brightcove deal with the same videos.